What is the level cap in Kingdoms of Amalur: Re-Reckoning?

Prototype via Steam

The Kingdoms of Amalur: Re-Reckoning Fatesworn DLC takes place in a new region of the Faelands known as Mithros. Forth with the boosted story content and new mechanics, Fatesworn increases the level cap by x levels. Whether you bought the remaster in anticipation of the DLC or are a returning player, you're probably wondering what the requirements are for experiencing the new content.

The average actor should exist around level 40 when beginning Fatesworn. Unlike the game's outset DLC expansion, which stated a level requirement, the aforementioned notation isn't fabricated underneath the Fatesworn questline. This would lead you lot to believe that there's some form of level scaling, but that isn't the case. If you aren't at level 40, you'll have a hard fourth dimension dealing damage to enemies in Mithros unless you arts and crafts higher-level gear immediately or purchase it from merchants.

Your old gear probably won't be very helpful in Mithros. For reference, our poison-infused, 147 impairment longsword barely made a dent. Once we crafted a 190 impairment longsword with similar poison damage and another elemental damage types, we were in business. At the bare minimum, we recommend being in the mid-30s if you don't have admission to the best crafting components.

There are a few means to speed up the leveling process while playing through the core content without feeling similar you're farming or grinding. Equip feel modifiers to everything. If yous're crafting armor or weapons, attach XP gems where possible. This is easier when investing in the sagecraft skill as you'll be able to make high-quality gems. If you're into alchemy, craft potions that heave experience. For this road, an investment in abracadabra is recommended as you'll yield college quantities of reagents for crafting said potions. You lot should also attach any accessories that grant additional feel points.

Screenshot past Gamepur